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Channel: General Discussion - OUYA Developer Forums
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eglSwapInterval(1) still has tearing

Looks like vsync doesn't work too well. It runs at 60fps, but vsync fails to work properly and tears on my TV, where it works fine on other android devices. 

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Is track-pad useful?

While I know this will not change as it has all has been promised, but I do not like the touch-pad.^^^Read above.It is really just used as a mouse pointer. I do not think it could be used usefully in a...

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Store Data?

We're building an OUYA native client for out app GAME.minder, our games discovery/reminders engine.  I spoke to Julie about a possible feed of data from the OUYA store and she indicated I should reach...

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CREATE accepting pre-existing games? Does that discourage game creation?...

The way everything is worded for this CREATE contest is very confusing. On the one hand, they say this, which sounds pretty straight-forward:To celebrate the release of the OUYA Developer Console, we...

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Application Tiles

I was looking at the requirements for Application Icons/Tiles for Android applications, and noticed that they are all square, and on the Android tablets/phones that I've seen, they are all drawn...

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Blue U button (un)freezes app?

Hi,Is anyone else seeing this?If I press the blue U button on the gamepad, my app freezes.Pressing U again will unfreeze the app.Also: I noticed that autorepeat on DPAD is intermittent: sometimes...

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Ouya Controlled by other android devices ?

Is only a feature..but like very good :) This feature are introduce into gamestick, i would like see also this feature on ouya :D 

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Translations for the docs.

Hello guys! I (and some people here) speak more than one language, and I see that as a opportunity to translate the ODK Docs to other languages, this way we can reach more developers all around the...

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Non-Games for the Apps section

What kinda of non-games for the apps section have people given thought to?

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How do i install android applications on the Ouya?

Do applications have to be ported to work on the Ouya, or can I just install Android applications? If so how do i do it?

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Mono for Android on Ouya?

Hello,it's possible to run Mono for Android on Ouya, that we can develope Games with C#?Best Regards,Heady

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OUYA Wiki

Hi,I was wondering if the OUYA-team plans for a Wiki that might even be user curated or at least where useful information from the discussion board could be stored in a structured form.Thanks!

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Still waiting on a tracking # ?

We are the creators of 'Legend of Dungeon', one of the winners of the 10 OUYA's on twitter... but we haven't received a tracking #I would have thought they were going out to the kickstarter backers...

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Trackpad in Java

I'm using the trackpad on the OUYA controller for my game. When ever you touch it a mouse pointer comes up and I can't find a way to hide it. I've read that this is caused by a JNI issue in Unity but...

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S.O.S. for a Devkit (especially from NL!)

Hey Dutch devs!Unfortunately through logistical issues we haven't got our devkit :( and so this is a desperate cry for help. We hope some of you in The Netherlands might want to lend us your devkit for...

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Is the OS/dashboard open source?

Where can we find the source code for the OS?

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Common game settings

I think the dashboard should have a section to adjust settings that are common among games such as:- Invert look- Brightness/contrast- Screen limits (overscan compensation)- Analog layout for 3d...

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Devkit on customs Argentina SOLVED!!!

well, i finally got my devkit from the customs in argentina.i had to pay:96 us$ to dhl (those thieves!!!)127 us$ of taxesand55 us$ for 12 days of storage.so... what do you think?i paid 99 us$ for the...

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OUYA Performance Issues

I was one of the first to receive an OUYA and I've been trying various development environments and graphics techniques to find what performs the best and I'm still stumped.Adobe AIR + Stage 3D -...

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I've got libGDX + Android x86 working

If anyone else out there is building a game for OUYA using libGDX on an underpowered macbook air with only 4gb of ram, but wants to test in a 720p emulator with decent performance, I built libGDX's...

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