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Converting from 2D DirectX to OpenGL\NDK

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Hello, i've been prototyping a game idea on PC, using DirectX Technologies and i was wondering, are there any tutorials on going from DirectX (Direct3D\DirectInput\Xaudio\etc.,) to Android? (i figure that the DirectInput\Xinput thing is more or less covered by the ODK and not too hard to implement...)

thanks in advanced... also does anyone with a dev kit know, if theres any performance increases to using DXT Compression on the tegra over just sending a PNG down? thanks in advance...

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